Sonic 1 Remade is a hack by LordXbox, The worst meme on SSRG. This hack is 75% Complete, but only level designs for non-GHZ zones need to be done before a final release sooner or later. I have been working on this for 2 years with no outside help besides betatesting from pals. Credits: Code- LordXbox, Selbi, Vladikomper, Esreal, FireRatMusic Ports- LordXbox. Sonic The Hedgehog 2 is a fun online Sega Master System game that you can play here on Games HAHA. If you enjoyed this game and want to play similar fun games then make sure to play Super Sonic and Hyper Sonic in Sonic 1, Sonic Mania Edition or Sonic 3 Complete or just go to the Sega Master System games page. Sonic the Hedgehog Master System Remake (demo v2) Version: 0.1.1 6 months ago. Download (42 MB) #fangame #platformer #retro. Development Stage. Game Maker: Studio Published On. February 4, 2020 Mild Cartoon Violence Less. Nothing has been posted to this project page yet. Maybe check back later! Play Sonic The Hedgehog, Sonic The Hedgehog, Sonic The Hedgehog online, Sonic The Hedgehog sms. 2013 - 2014 Retro SEGA Games Online. Sonic 2 LD Date Added: 2020-01-30 Genres: Adventure Games,Sonic Games Description: Sonic 2 LD is a neat fan revision created by Eggman and Glitch. It basically is aport of the 16-Bit sonic 2 engine and graphics to the 8-Bit SMS. Really pushing the power of the SMS console.
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Sonic the Hedgehog 2 |
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Developers: Christian Whitehead, Headcannon This game has unused areas. |
The 2013 mobile remake of Sonic the Hedgehog 2 is the third game in the Taxman/Stealth collection of remastered Sonic games. Like the 2013 Sonic 1 before it, the Sonic 2 remake replaces the rudimentary emulated version originally on the App Store and adds Knuckles, auto-match multiplayer, and widescreen support as well as running on the fan-made Retro Engine.
The remake is most notable for including a completed version of the famed Hidden Palace Zone, accessible in normal gameplay..although it uses the 2-player Mystic Cave tune (like the Simon Wai prototype of the Genesis original) rather than the otherwise-unused Song #10 that plays upon loading the Zone in the final, because they felt it was a better fit.
To do: Figure out how to access the dev mode shown in the Egg Gauntlet/Proto Palace video. |
- 8Unused Sprites
Level Select
The level select can be accessed the same way as in the 2013 Sonic 1 – start a 'No Save' game and choose a character. On the SEGA logo screen, tap the letters S-E-G-A in that order once the entire word appears. If done correctly, you will hear a ring chime. Then hold two fingers on the bottom of the screen and wait. After the title screen appears, you'll be taken to the level select. Oddly, Hidden Palace is accessible, but only after beating it in a save game or exiting the Proto Palace Zone (listed below). Otherwise, trying to select it just makes a buzzing noise. Debug Mode does not change anything either, unlike a similar issue in Sonic & Knuckles.
If using a controller, press Up, Up, Up, Down, Down, Down, Left, Right, Left, Right at the title screen while in No Save mode.
Game Config Menu
Play sound 00 three times in the Sound Test to bring up a 'Game Config' menu. It replaces the more rudimentary menu from the 2013 Sonic 1.
- Player: Similar to the player select in the Genesis game's options menu, this allows you to play with Knuckles with Tails following, à la the default Sonic and Tails option.
- Items: Lets you choose between Sonic 2 items, hidden Sonic 2 items (all monitors display a '?' graphic), Sonic 3 items, and hidden Sonic 3 items.
- Flight: Toggles Tails' signature ability.
- Air Cap: Toggles the air speed cap.
Debug Mode
Play sounds 01, 09, 09, 02, 01, 01, 02, 04 (the US/European release date of the original Genesis game) in the Sound Test. During gameplay, tap the upper-left corner of the screen to access the debug mode. To change the item you are placing, press the + or - on the top of the screen.
Tapping the lives counter in Debug Mode will take you back to the Level Select.
Selecting 2P VS after playing a No Save game with Debug Mode will allow you to enter a two-player game without connecting with another player online. While on the Stage Select screen, press Y on a physical controller, or L or 3 on a keyboard and a random character will join the game. The second player will always hang out at the starting point of a level, though, and will never move.
Eighth Special Stage
Similar to how the 2013 Sonic 1 added a hidden seventh Special Stage, this port adds an eighth in Sonic 2. By selecting sounds 00 through 07 in the Sound Test, you can change which Special Stage you go to. Playing sound 00 and selecting Special Stage takes you to Special Stage #1, 01 takes you to #2, and so on, with 07 taking you to #8.
The eighth Special Stage is purple, a color previously used exclusively in multiplayer Special Stages, and features a corkscrew loop, possibly a reference to Sonic 3D Blast's (Saturn) Special Stages [1].
Proto Palace Zone
As of Version 3.0.9, a code to access the original Hidden Palace Zone from the Nick Arcade, Simon Wai, and August 21st prototypes, complete with the 'unused' Track #10, has been inserted. After entering the debug mode cheat (shown above), play sounds 03, 03, 03, 0B, 10, 10, 10, 04 and choose 'Hidden Palace' on the stage select.
As with the stage's original incarnation, it's incomplete and stops at a certain point, although the water slide is now fully-functional, among other minor changes. Rather than the 'Master Emerald' acting as a breakable object, it instead warps the player back to the Stage Select.
Dying in Proto Palace Zone will not send the player back to the level select, nor reappear in Proto Palace Zone. Instead, the game will load the actual Hidden Palace Zone. Completing the stage by placing a goal sign or capsule leads to Oil Ocean Zone, much like the garbled version of Hidden Palace in the original game.
Egg Gauntlet Zone
A first attempt at a boss attack Zone, featuring some original artwork (including mechanical palm trees) as well as graphics from Sonic Crackers. SEGA did not approve of the level as they did not wish for the bosses and enemies to be seen outside of their usual environments, and was thus scrapped.
Data and artwork of Egg Gauntlet did remain and the Zone was fully playable, albeit inaccessible by normal means. It features all bosses in the game except for the one unique to Hidden Palace, and has no checkpoints (although there are rings between bosses). Unlike Boss Attack Zone, Egg Gauntlet features short platforming segments taken from the main zones, as opposed to ones in Boss Attack that bear little to no resemblance to the zones they are based on.
As of v3.0.9, this Zone was almost completely removed from the game, artwork and all. The only leftovers are: its name in StringList.txt, and in the bytecode files, where each stage object in the stage has 100% of its code intact which can be found by unpacking Data.rsdk.xmf.
Animations
Sonic's animation files list 'Super Peel Out' as an animation, though it is unlikely that this move was planned since it is just random parts. What is interesting about these parts, however, is that they match up exactly with the Super Peel Out frame locations on the Sonic CD (2011) sprite sheet, suggesting that it was used as a base. Tails' Super Peel Out animation is actually his top speed animation, and Knuckles' animation has no frames.
Unused Sprites
Most of these are, unsurprisingly, leftovers from the original Genesis game.
Monitors
Artwork | Name | Description |
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'S' Monitor | Makes the player Super when broken. Breaking this monitor is the only way to become Super Tails in this game. | |
Three Shields Monitor | Toggles the Items option when broken. Changes to the monitors will take effect when you restart the Act or advance to the next Act. | |
Emerald Monitor | Breaking it will give you all the Chaos Emeralds, allowing you to turn Super with 50 rings. Breaking it again will take away the Chaos Emeralds. | |
Spring Monitor | The only monitor that isn't used in Debug Mode. This monitor also exists in the Nick Arcade and Simon Wai prototypes. |
Zone-Specific
Artwork | Zone | Description |
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Emerald Hill Zone | The snail badnik from early prototypes of the game can be placed with Debug Mode. It retains its behavior. | |
Emerald Hill Zone | A prototype version of the Buzzer, now found in Debug Mode. This Buzzer behaves as originally planned in concept art, where its shots can burn bridges. The burning bridges are harmful unless the player has a Fire Shield. | |
Chemical Plant Zone | This three-eyed fish badnik is now fully functional and can be placed with Debug Mode. It flies around very slowly, but will speed up if it sees the player, dropping Bubblers as it flies. | |
Chemical Plant Zone | These are dropped by the Mother Bubbler badnik, and will quickly explode after touching the ground. You can also place them individually with Debug Mode. | |
Chemical Plant Zone | Can be placed with Debug Mode. These are merely decoration and don't do anything. | |
Chemical Plant Zone | Can be placed with Debug Mode. The fireball remains stationary, but is harmful unless the player has a Fire Shield. | |
Chemical Plant Zone | Can be placed with Debug Mode. The ball floats in the air, and will chase the player if approached. When it's above the player's head, it'll explode and drop chemicals on the player that will hurt unless the player has a Bubble Shield. | |
Chemical Plant Zone | This sprite is in the CPZ object sprite sheet, but is still unused. | |
Aquatic Ruin Zone | An unused door that can be placed with Debug Mode, which closes as soon as the player enters it. | |
Aquatic Ruin Zone | A green Grounder that you can place with Debug Mode. This was added in as an homage to Grounder from Adventures of Sonic the Hedgehog. | |
Aquatic Ruin Zone | A strange pillar that doesn't appear anywhere else. Found in ARZ's sprite sheets. | |
Mystic Cave Zone | An odd platform made of rings, which can be placed with Debug Mode. It can be stood on, and moves in a similar motion to the spiked balls in the level. | |
Oil Ocean Zone | The checkered ball can be placed with Debug Mode. However, it behaves like the rolling ball from Green Hill Zone rather than it did in the prototypes and original game. | |
Sky Chase Zone | The Balkiry's unused standing frame can, again, be seen through Debug Mode. | |
Sky Chase Zone | Like before, the turtle's walking animation cannot be seen without the use of Debug Mode. | |
Wing Fortress Zone | Can be placed with Debug Mode. It behaves like a badnik, just like it did in the original game. | |
Wing Fortress Zone | A platform that shoots a laser when it spins. Can be placed with Debug Mode like in the original game. |
Special Stages
Artwork | Name | Description |
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'HYPER' | A Hyper form might have been planned, but was eventually cut. | |
'GO TO HIDDEN PALACE' | You were probably able to enter Hidden Palace through collecting all the Chaos Emeralds (which was originally planned in the Genesis version) at one point in development, but was changed so you had to fall in the infamously inescapable pit in Mystic Cave Act 2. |
Miscellaneous
Artwork | Description |
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Leftover continue screen animation for Tails from the 2013 Sonic 1 port. Tails uses a different animation for the continue screen in this game. | |
Leftover Tails life icons from the 2011 Sonic CD port, present among Tails' sprites. | |
Leftover timer marks from the 2011 Sonic CD, present among the HUD sprites. | |
The default icon for sprites in the Retro Engine's Scene Editor, usually used for Objects that aren't seen/spawned. |
The Sonic the Hedgehog series | |
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Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
Leapster | Sonic X |
N-Gage | Sonic N |
iOS/Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |
Sonic 2 HD is an unofficial overhaul of SEGA’s franchise classic for the modern world. It is made for fans, by fans, with no financial gain whatsoever.
From the very beginning of the project, Sonic 2 HD has focused on maintaining the feel that has made Sonic the Hedgehog 2 a classic while using new tools to reimagine the original as it could have been were it made today. The game’s art direction reflects this, but Sonic 2 HD has also given equal attention to unseen essential elements in the physics and audio. The result of this is an unprecedented re-interpretation in high definition graphics, music and gameplay of Sonic 2, which continues to set quality standards to this day.
We firmly believe 2D artwork is the foundation of Sonic’s retro roots. With this in mind, our goal was to produce a similar shading style to the Japanese original concept artwork and set it in motion with hand-drawn animations. Now, 25 years after Sonic 2’s release, Sonic 2 HD can faithfully represent the original’s cast of characters and environments in a world where technology no longer imposes artistic limitations.
Progress
Discover what’s completed, what we’re working on next, and our development progress videos and changelogs.
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Sonic 1 Sms
Staff
Learn more about the team that’s putting everything together. We’re quite a diverse group all for a strong passion for classic Sonic.
Sonic 2 Master System Online
FAQ
Questions about the game, its development, troubleshooting, and more are answered here.