Sonic Riders racing video game for Nintendo GameCube. This game developed by Sonic Team, with production assistance by Now Production and publish by Sega.
Screenshots:
My Low Spec config for Dolphin Sonic Riders Competitive Discord https://discordapp.com. CoolROM.com's game information and ROM (ISO) download page for Sonic Riders (Nintendo Gamecube). View this page in. English French German Indonesian Italian Japanese Korean Portuguese Russian Spanish Thai. Sonic Colors Nintendo Wii using Dolphin 4.0.1 Emulator Showing off gameplay of Sonic Colors f. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available.
Sonic Riders GCN/GameCube ISO Info:
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Release Date: February 21, 2006
Genre : Racing Game
Publisher: Sega
Developer: Sonic Team, NOW Production
Region : USA (NTSC – U)
Languages: English
Platform : GameCube
Rom Type: ISO
Download Links: Game size 1.3 GB
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USA – MegaUp – Letsupload – 1Fichier
For Extracting Rar File Use WinRAR or 7zip
GameCube/GCN ISO Also Playable on PC with Dolphin Emulator
Notes:
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Sonic Riders: Zero Gravity | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | NA January 8, 2008 JP January 17, 2008 EU February 22, 2008 AUS March 6, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | RS9E8P, RS9P8P, RS9J8P |
See also... | Dolphin Forum thread |
The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a 'black hole' that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
- 1Emulation Information
- 2Problems
Emulation Information
GameCube Controller Conflict
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the Official GameCube Controller Adapter for Wii U, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this.
Controller Map Overlap
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
Broken Cut Scenes
The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since 5.0-4703 the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Refer issue 11164.
Purple Afterglow
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer issue 6786.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
Sonic Riders Rom Download
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Sonic Riders Dolphin Emulator Download
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
2.0 | Windows XP | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 5770 | 60FPS@9x SSAA, 16x anisotropy filtering | Nuck-TH |
r7440 | Windows XP | Intel Pentium E2140 @ 1.6GHz | NVIDIA GeForce 8400 | Playable: 35/45FPS Occasional slowdowns, Sound problems | Lafa |
3.5-367 | Windows 7 | Intel Pentium P6200 @ 2.13GHz | Intel HD Graphics | Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches. | Sonickyle27 |
4.0-5875 | Windows 8.1 | Intel Celeron B820 @1.7GHz | NVIDIA GeForce GT 620M | Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze. | Mii Maker |
4.0-7147 | Windows 10 | AMD FX-8350 @ 4GHz | AMD Radeon R9 280x | Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly. | Alpha284 |
Gameplay Videos
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